Universe Mechanics

The Flameforged Saga universe may seem higgledy-piggledy at a glance, and in some ways it is—thanks in no small part to the whims of a certain half-breed. There is, however, a fundamental structure to planar relationships and positioning. This article will cover Grea Weralt, the Fabric, and the elemental realms. It should be noted that there are existences and areas beyond the elemental realms, but in the scope of this wiki, these will not be discussed. Principally because they haven't been mentioned in any released works.

General Structure

 * Grea Weralt: The basest level of reality; common reality if you will. Grea Weralt is the fantasy equivalent of Earth.
 * The Fabric: An intermediary plane that serves as a buffer between Grea Weralt and the elemental realms.
 * Elemental Realms: The elemental realms exist within the Fabric but well beyond Grea Weralt.　For the sake of simplicity, they can be considered satellite realms. (Includes: Everautumn, Gleaminswell, Welkinways, and Spelunksall.)

Interplanar Travel

 * Grea Weralt <-> Fabric: Contemporary travel between these two is severely limited. There are no residents of the Fabric, and while it's entirely possible for a weaver with adequate knowledge, skill and discipline to travel between Grea Weralt and the Fabric, those who can are very few.
 * Grea Weralt <-> Elemental Realms: Contemporary travel from Grea Weralt to the elemental realms is limited for the same reasons as before. That considered, the realms are more receptive to travelers from Grea Weralt than the other way around. It is, however, entirely possible to force your way into Grea Weralt from the realms if you're proficient enough with the weave. As much was demonstrated by the Cartesians in establishing Cartholme on Everautumn.
 * Elemental Realms <-> Fabric: Generally the same as travel between Grea Weralt and the Fabric, only those capable of entering the Fabric are more numerous within the realms.
 * Elemental Realms <-> Elemental Realms: Easily the most negotiable form of interplanar travel; fairly common. Trained weavers can open small holes, and realms often establish semi-permanent breaches to facilitate interplanar trade, war and diplomacy.

Note: jumping from Grea Weralt to the elemental realms or between the realms very rarely crosses the Fabric. Typically, it's a direct connection.

Interplanar Relationships
Are forbidden by your old-fashioned parents. Interplanar relationships, or the power of one part of the universe over another, trickles down from the Fabric to the elemental realms to Grea Weralt.
 * The Fabric will directly affect the adjacent plane, whether that's Grea Weralt or the elemental realms. Only in rare cases can it be affected from without, and not without an anchor within.
 * The elemental realms influence Grea Weralt in the form of elemental weaving—calling to the innate weave of those places for power.
 * With very few exceptions Grea Weralt generally cannot affect the other planes beyond the scope of interplanar travel.