Amriel

Originally an ancient yet mostly abandoned port fortress belonging to Agrippina Major, Amriel was sanctioned a neutral city upon the formation of the Confederacy to accommodate alliance affairs. It has since been restored by their combined efforts, and is now a thriving city—verily a nation of its own. So thriving, in fact, that the terracotta roofs of Amriel stretch well past its outer walls to huddle against the borders of The Barrow and Agrippina Major.

Situated around an underground lake whose roof caved in long ago, Amriel has the benefit of a lift lock to transport boats to and from the Ruul Strait, which leads out to the Bleeding Gulf and into its well-defended cove. A white-washed wall rings the edge of the cliffs leading overlooking the lake—more for the sake of the city's residence than to forfend invaders—that sometimes sags down to hanging roosts for watchmen.

Home to the Chamber of the Few and governed by the Adjudicator of Amriel.